3D Wipeout didn't make me vomit! TGS hands-on impressions
By now you have likely heard of Sony’s intentions of incorporating 3D into PS3 games by 2011. But I’m sure that for those who did hear this news, it probably raised a lot of questions such as ‘How does it look?’, ‘Won’t the glasses look stupid?’, ‘How much is the TV that can actually display 3D games going to cost me?’, ‘Am I going to barf?’ and ‘Why would I want this anyway?’.
Well to that I would say, that’s too many questions to answer, so all I can do is attempt to explain how I felt when playing the 3D version of Wipeout hands-on at TGS.

Spare a thought for the booth companions who had to stare at this screen all day without having 3D glasses themselves
Honestly, what is most likely to get your stomach churning isn’t playing a 3D game, but watching one without the glasses. As I waited in line for 45minutes I watched race after race of the game without the glasses required to interpret the images into 3D. As you can see from YouTube videos and pictures, it isn’t a pleasant experience. Why Sony chose to display the technology with Wipeout HD, a game that already makes those with weak constitutions queasy, I can’t explain. But to those worried about 3D causing eyestrain, nausea or headaches, it probably wasn’t the wisest decision. Something a little more tranquil, like Afrika, would perhaps have given a better first impression.
Still when my turn came I was impressed with how comfortable and unobtrusive the glasses were. For those who usually wear glasses though, you have to wear them on top of your glasses. On the menu screens it seemed little different, but the first time I really noticed the 3D was at the start of the race when the starting time counted down from 3 to 1. I was squinting somewhat to make out the distant numbers, when I actually realized that they did appear distant. Once I noticed that, the perspective clicked for me. I marveled at seeing the ship so solid and very close-up, and it is quite a sensation to be able to register the distance between it and the far away count-down display.
It isn’t a 3D that envelops and surrounds you, as perhaps we may have dreamed of as kids watching Tron; instead it functions by showing you a series of plains that are separated by space. Imagine a diorama, and you will have a better idea of how you perceive the game. The in game objects appear to be on a number of different layers, and each layer is a different distance away from you.

I guess by my reasoning, this is kind of what a 3D Mario game would look like...
I apologize if my explanation seems nonsensical, but I’m just trying to express how I saw the game, rather than explain it from a technical point of view. There are plenty of other people to do that.
Personally I was impressed, and though I don’t see it is becoming a necessity in future games, I would be keen to play more games in 3D. The negatives usually assumed about the technology, such as nausea, bulky 3D goggles or confusion, didn’t apply for me, although I will temper that optimism by saying that I only played the game for 5 minutes. On the downside, it almost doesn’t go as far I believed it could, but I guess that’s for a future era of holo-decks and such. Instead it promises to those of us who want it, a new perspective on games, and when this finally comes to fruition (and I smuggle enough contraband to afford the necessary TV), I will be playing a lot more games in 3D. Hell, I might even have to pick up Afrika.

Well to that I would say, that’s too many questions to answer, so all I can do is attempt to explain how I felt when playing the 3D version of Wipeout hands-on at TGS.

Spare a thought for the booth companions who had to stare at this screen all day without having 3D glasses themselves
Honestly, what is most likely to get your stomach churning isn’t playing a 3D game, but watching one without the glasses. As I waited in line for 45minutes I watched race after race of the game without the glasses required to interpret the images into 3D. As you can see from YouTube videos and pictures, it isn’t a pleasant experience. Why Sony chose to display the technology with Wipeout HD, a game that already makes those with weak constitutions queasy, I can’t explain. But to those worried about 3D causing eyestrain, nausea or headaches, it probably wasn’t the wisest decision. Something a little more tranquil, like Afrika, would perhaps have given a better first impression.
Still when my turn came I was impressed with how comfortable and unobtrusive the glasses were. For those who usually wear glasses though, you have to wear them on top of your glasses. On the menu screens it seemed little different, but the first time I really noticed the 3D was at the start of the race when the starting time counted down from 3 to 1. I was squinting somewhat to make out the distant numbers, when I actually realized that they did appear distant. Once I noticed that, the perspective clicked for me. I marveled at seeing the ship so solid and very close-up, and it is quite a sensation to be able to register the distance between it and the far away count-down display.
It isn’t a 3D that envelops and surrounds you, as perhaps we may have dreamed of as kids watching Tron; instead it functions by showing you a series of plains that are separated by space. Imagine a diorama, and you will have a better idea of how you perceive the game. The in game objects appear to be on a number of different layers, and each layer is a different distance away from you.

I guess by my reasoning, this is kind of what a 3D Mario game would look like...
I apologize if my explanation seems nonsensical, but I’m just trying to express how I saw the game, rather than explain it from a technical point of view. There are plenty of other people to do that.
Personally I was impressed, and though I don’t see it is becoming a necessity in future games, I would be keen to play more games in 3D. The negatives usually assumed about the technology, such as nausea, bulky 3D goggles or confusion, didn’t apply for me, although I will temper that optimism by saying that I only played the game for 5 minutes. On the downside, it almost doesn’t go as far I believed it could, but I guess that’s for a future era of holo-decks and such. Instead it promises to those of us who want it, a new perspective on games, and when this finally comes to fruition (and I smuggle enough contraband to afford the necessary TV), I will be playing a lot more games in 3D. Hell, I might even have to pick up Afrika.




















