MGS vs MGS3: thedogbarks vs toomanywires
This is the third in a series of articles in which myself and my friend toomanywires (whose blog can be found on 1up or at his personal website here) debate a number of issues. We hope you enjoy them and please add your own comments to agree or disagree with either of us.
toomanywires
Before I begin, just a quick disclaimer. I love the first Metal Gear Solid game, but it just so happens that I prefer Metal Gear Solid 3: Snake Eater. For me, Metal Gear Solid 3 is the defining moment of an outstanding series of games. Snake Eater represents everything that I like about video games; interesting characters, over the top story lines, pseudo-history, great combat, memorable boss battles and an outstanding theme tune. That’s right, I even love the James Bond inspired theme tune. It genuinely gives me goose bumps, even the part about eating a tree frog. So why is it that you prefer MGS1, thedogbarks?

thedogbarks
I, like toomanywires, am a huge fan of the Metal Gear Solid franchise, so I’m not exactly going to slam Metal Gear Solid 3. However I do strongly feel that the Playstation classic was a far superior game for a number of reasons, not only related to its historical significance. However, seeing as that is the most obvious starting point, let’s kick it off from there. On its release in 1998 MGS created a genre, something that very few games can claim. I don’t necessarily mean ‘stealth’ as of course other games had incorporated such elements before, rather ‘tactical espionage action’… which is a fairly meaningless but accurate description of the experience. More importantly it was the first game to be a truly cinematic experience. Spectacular scenes, an intriguing story with plenty of twists, the best voice acting in any game to date; it had it all. The game could be completed in a matter of hours, but that was the beauty of the game. Once you got good enough at it you could play through the game as if it were an action movie. Thus, it was one of the first games that other people would sit down and watch being played all the way through, because it was that well a constructed plot. Oh, and Liquid Snake was incredible. His British accent practically dripped with honey-roasted ham, and that is something that MGS3 cannot compare to.

toomanywires
I agree with your points, especially about Liquid. But, although Metal Gear Solid was a well constructed game, the gameplay had numerous restrictions that were overcome in MGS3. Shadow Moses, although a very memorable setting, was extremely limited. The Soviet jungles of MGS3 were a far bigger part of the gameplay and complemented the stealth mechanics of the series much better. As befits such a game, you were much more reliant upon your environment for survival, whether it was by utilizing your camouflage system to crawl though grass unnoticed, or hunting down a snake for a health booster. The environment actually affected how you played the game, in ways that Shadow Moses never did. Although your movements are still somewhat linear, you are afforded much more freedom than in MGS. The best example is The End, a 100 year old sniper who acts as one of the bosses Naked Snake has to subdue. Aside from being my favorite boss battle of the entire series, set across a huge area and requiring a great deal of strategy to complete, you are presented with numerous methods of besting him. The most unusual of which, and best representing the more open gameplay of MGS3, is the opportunity to snipe and kill The End much earlier in the game, ending his role prematurely and removing the need to fight him as a boss later on. Speaking of the bosses, how do you think they compare?
thedogbarks
To take you up on the freedom that MGS3 provides, I have to say that I preferred the corridor style of MGS. With its (for the most part) fixed overhead camera, and confined geometric rooms it plays out more like a puzzle game wherein there is a perfect solution. Sure you can bungle your way through setting off alarms and gunning down genome soldiers, but for perfectionists finding the optimal route added a lot of replay-ability to the game. With its slow crawls through grass and the heavy reliance on switching camouflage for different foliage the stealth in MGS3 feels a little too laborious.
I do think the bosses in MGS are far more interesting than MGS 3, not necessarily in the way that the battles play out but rather because you have far more of a connection to them. The bosses are introduced early on and you really get a feel for their unique personalities before even meeting them. Also the fact that you face some bosses multiple times strengthens the bond between Snake and the Fox Hound members so that the combat has a deeper meaning, and their final words are more poignant. In MGS3 you meet a boss, defeat them and then move on. There isn’t nearly as much satisfaction in how these sub-plots develop. MGS also has the benefit of taking place later in the timeline than MGS3 and therefore is able to draw upon the history of the series in order to present more dramatic scenarios. Even if you didn’t know who Grey Fox was before you played MGS, his prior relationship with Snake carried more impact than any boss battle in MGS3. If you want to explain why I’m wrong, please try.
toomanywires
(WARNING - Spoilers ahead)
Poor thedogbarks, you have walked right into this one. With the exception of the fourth-wall-breaking fight with Psycho Mantis, the boss battles from MGS3 far eclipse those of its predecessors. I have already talked about The End, so instead I am going to concentrate on another boss. The Boss. Has the protagonist of a Metal Gear Solid ever had a closer, or more emotionally charged relationship with an enemy? She is his mentor, his friend and mother-figure. And Naked Snake is the substitute for the son that was taken away from her. Yet she still makes the ultimate sacrifice, knowing that it will pit her against Naked Snake. Their eventual showdown to the death, set amongst a carpet of white flowers is a far more poignant moment than anything else seen in the series, before or since. You also mentioned timelines, and that MGS is better able to draw upon the existing history of the series. I would counter that MGS3's importance lies in it being the creation myth, the point from whence all else comes. The seeds are sewn for the rise of Big Boss, the foundation of the Patriots, the role of Ocelot and the Les Enfants Terribles project. And we all know where that leads us.

thedogbarks
Sigh. Wow, your little speech on the role of The Boss really had me in tears...cough. The scenery-chewing, pompous and grandiose final speech, all delivered with a plummy British accent (well we have to be good for something) by Liquid is more in keeping with the action movie analogy which I referred to earlier.
One of the reasons that these two MGS games are so comparable is because unlike the other games in the franchise they stand as complete stories where knowledge of the other games isn't necessary. As a single game the plot of MGS is an incredibly compelling piece of fiction. The nuclear plot (also present in MGS3) not only spells out concerns still relevant to the world today, the elements connected to gene manipulation and the use of viral warfare also ring true. But as a simple story of heroism, love, betrayal and war, which is told in a far more complex manner, it has rarely been topped in the medium. And unlike the other MGS games, it has two endings. Whilst for many games that could be perceived as a negative, the difference in their tones make them both thought provoking and evocative in their own way. The fact that whether you submit to torture or not directly affects if Meryl lives or dies is a weight of responsibility that few games can capture.
toomanywires
I agree that both games do stand on their own outside of the series, and that is one of the things that make them so accessible. With that being said, as for the two endings, having any knowledge of the rest of the series removes any real weight of responsibility, as only Meryl’s survival is canon.
For me, one of the most impressive things about MGS3 is that it’s the only game in the series that nailed the balance between gameplay, dialogue and cut scenes. MGS is a little on the short side, and features far too much intrusive radio talk early on. MGS2, although an enjoyable game, is full of mind numbing babble, and MGS4, despite having a hefty amount of gameplay, relied on cut scenes far too much. Finally, MGS3’s Naked Snake remains the most enjoyable and sympathetic lead in the series. He seems a far more complex, believable and human character than the first game’s incarnation. This is further aided by your knowledge of what he is destined to become, and how the events of the game will irrecoverably change his life.
Last year I played all four MGS games back to back over a short period of time. By revisiting these classics, and playing MGS4 for a second time, I found that MGS3 was still an absolutely riveting experience and remains my personal favourite. And just for the record, in order of preference – MGS3, MGS1, MGS4, MGS2.

thedogbarks
Whilst I have argued for MGS in terms of its appeal in terms of an action cinema experience, its canonical importance, and its bosses, perhaps the reason I am so enamored with the game is all the deft, genius touches that it introduced, and Kojima has never since managed to surpass.
Think back on MGS and rather than just Snake and the story, I remember flashes of the small moments in the game which challenged my own perception of what games are. Remember having to find Meryl's CODEC on the back of the game box? That was truly a moment that perhaps will never be topped in terms of originality. How about when you first sparked up a cigarette as Snake and wondered what was making a beeping noise, and then realized that smoking also had a practical use in the game? Everything to do with Psycho Mantis? Finding out that a dog urinating on you could have a positive effect? The FoxDie revelations? I could go on forever. When I think about MGS so many wonderful memories come to mind. So many memories that have changed the way I felt about videogames. Very few games could hold such esteem in my mind, so whilst I do love MGS3, it could never scale the heights of its Playstation forefather.

If you enjoyed this article the please check out our previous articles 'SNES vs Genesis' and 'Do we need fanboys?' on my 1up blog or on toomanywires personal website.
toomanywires
Before I begin, just a quick disclaimer. I love the first Metal Gear Solid game, but it just so happens that I prefer Metal Gear Solid 3: Snake Eater. For me, Metal Gear Solid 3 is the defining moment of an outstanding series of games. Snake Eater represents everything that I like about video games; interesting characters, over the top story lines, pseudo-history, great combat, memorable boss battles and an outstanding theme tune. That’s right, I even love the James Bond inspired theme tune. It genuinely gives me goose bumps, even the part about eating a tree frog. So why is it that you prefer MGS1, thedogbarks?

thedogbarks
I, like toomanywires, am a huge fan of the Metal Gear Solid franchise, so I’m not exactly going to slam Metal Gear Solid 3. However I do strongly feel that the Playstation classic was a far superior game for a number of reasons, not only related to its historical significance. However, seeing as that is the most obvious starting point, let’s kick it off from there. On its release in 1998 MGS created a genre, something that very few games can claim. I don’t necessarily mean ‘stealth’ as of course other games had incorporated such elements before, rather ‘tactical espionage action’… which is a fairly meaningless but accurate description of the experience. More importantly it was the first game to be a truly cinematic experience. Spectacular scenes, an intriguing story with plenty of twists, the best voice acting in any game to date; it had it all. The game could be completed in a matter of hours, but that was the beauty of the game. Once you got good enough at it you could play through the game as if it were an action movie. Thus, it was one of the first games that other people would sit down and watch being played all the way through, because it was that well a constructed plot. Oh, and Liquid Snake was incredible. His British accent practically dripped with honey-roasted ham, and that is something that MGS3 cannot compare to.

toomanywires
I agree with your points, especially about Liquid. But, although Metal Gear Solid was a well constructed game, the gameplay had numerous restrictions that were overcome in MGS3. Shadow Moses, although a very memorable setting, was extremely limited. The Soviet jungles of MGS3 were a far bigger part of the gameplay and complemented the stealth mechanics of the series much better. As befits such a game, you were much more reliant upon your environment for survival, whether it was by utilizing your camouflage system to crawl though grass unnoticed, or hunting down a snake for a health booster. The environment actually affected how you played the game, in ways that Shadow Moses never did. Although your movements are still somewhat linear, you are afforded much more freedom than in MGS. The best example is The End, a 100 year old sniper who acts as one of the bosses Naked Snake has to subdue. Aside from being my favorite boss battle of the entire series, set across a huge area and requiring a great deal of strategy to complete, you are presented with numerous methods of besting him. The most unusual of which, and best representing the more open gameplay of MGS3, is the opportunity to snipe and kill The End much earlier in the game, ending his role prematurely and removing the need to fight him as a boss later on. Speaking of the bosses, how do you think they compare?
thedogbarks
To take you up on the freedom that MGS3 provides, I have to say that I preferred the corridor style of MGS. With its (for the most part) fixed overhead camera, and confined geometric rooms it plays out more like a puzzle game wherein there is a perfect solution. Sure you can bungle your way through setting off alarms and gunning down genome soldiers, but for perfectionists finding the optimal route added a lot of replay-ability to the game. With its slow crawls through grass and the heavy reliance on switching camouflage for different foliage the stealth in MGS3 feels a little too laborious.
I do think the bosses in MGS are far more interesting than MGS 3, not necessarily in the way that the battles play out but rather because you have far more of a connection to them. The bosses are introduced early on and you really get a feel for their unique personalities before even meeting them. Also the fact that you face some bosses multiple times strengthens the bond between Snake and the Fox Hound members so that the combat has a deeper meaning, and their final words are more poignant. In MGS3 you meet a boss, defeat them and then move on. There isn’t nearly as much satisfaction in how these sub-plots develop. MGS also has the benefit of taking place later in the timeline than MGS3 and therefore is able to draw upon the history of the series in order to present more dramatic scenarios. Even if you didn’t know who Grey Fox was before you played MGS, his prior relationship with Snake carried more impact than any boss battle in MGS3. If you want to explain why I’m wrong, please try.
toomanywires
(WARNING - Spoilers ahead)
Poor thedogbarks, you have walked right into this one. With the exception of the fourth-wall-breaking fight with Psycho Mantis, the boss battles from MGS3 far eclipse those of its predecessors. I have already talked about The End, so instead I am going to concentrate on another boss. The Boss. Has the protagonist of a Metal Gear Solid ever had a closer, or more emotionally charged relationship with an enemy? She is his mentor, his friend and mother-figure. And Naked Snake is the substitute for the son that was taken away from her. Yet she still makes the ultimate sacrifice, knowing that it will pit her against Naked Snake. Their eventual showdown to the death, set amongst a carpet of white flowers is a far more poignant moment than anything else seen in the series, before or since. You also mentioned timelines, and that MGS is better able to draw upon the existing history of the series. I would counter that MGS3's importance lies in it being the creation myth, the point from whence all else comes. The seeds are sewn for the rise of Big Boss, the foundation of the Patriots, the role of Ocelot and the Les Enfants Terribles project. And we all know where that leads us.

thedogbarks
Sigh. Wow, your little speech on the role of The Boss really had me in tears...cough. The scenery-chewing, pompous and grandiose final speech, all delivered with a plummy British accent (well we have to be good for something) by Liquid is more in keeping with the action movie analogy which I referred to earlier.
One of the reasons that these two MGS games are so comparable is because unlike the other games in the franchise they stand as complete stories where knowledge of the other games isn't necessary. As a single game the plot of MGS is an incredibly compelling piece of fiction. The nuclear plot (also present in MGS3) not only spells out concerns still relevant to the world today, the elements connected to gene manipulation and the use of viral warfare also ring true. But as a simple story of heroism, love, betrayal and war, which is told in a far more complex manner, it has rarely been topped in the medium. And unlike the other MGS games, it has two endings. Whilst for many games that could be perceived as a negative, the difference in their tones make them both thought provoking and evocative in their own way. The fact that whether you submit to torture or not directly affects if Meryl lives or dies is a weight of responsibility that few games can capture.
toomanywires
I agree that both games do stand on their own outside of the series, and that is one of the things that make them so accessible. With that being said, as for the two endings, having any knowledge of the rest of the series removes any real weight of responsibility, as only Meryl’s survival is canon.
For me, one of the most impressive things about MGS3 is that it’s the only game in the series that nailed the balance between gameplay, dialogue and cut scenes. MGS is a little on the short side, and features far too much intrusive radio talk early on. MGS2, although an enjoyable game, is full of mind numbing babble, and MGS4, despite having a hefty amount of gameplay, relied on cut scenes far too much. Finally, MGS3’s Naked Snake remains the most enjoyable and sympathetic lead in the series. He seems a far more complex, believable and human character than the first game’s incarnation. This is further aided by your knowledge of what he is destined to become, and how the events of the game will irrecoverably change his life.
Last year I played all four MGS games back to back over a short period of time. By revisiting these classics, and playing MGS4 for a second time, I found that MGS3 was still an absolutely riveting experience and remains my personal favourite. And just for the record, in order of preference – MGS3, MGS1, MGS4, MGS2.

thedogbarks
Whilst I have argued for MGS in terms of its appeal in terms of an action cinema experience, its canonical importance, and its bosses, perhaps the reason I am so enamored with the game is all the deft, genius touches that it introduced, and Kojima has never since managed to surpass.
Think back on MGS and rather than just Snake and the story, I remember flashes of the small moments in the game which challenged my own perception of what games are. Remember having to find Meryl's CODEC on the back of the game box? That was truly a moment that perhaps will never be topped in terms of originality. How about when you first sparked up a cigarette as Snake and wondered what was making a beeping noise, and then realized that smoking also had a practical use in the game? Everything to do with Psycho Mantis? Finding out that a dog urinating on you could have a positive effect? The FoxDie revelations? I could go on forever. When I think about MGS so many wonderful memories come to mind. So many memories that have changed the way I felt about videogames. Very few games could hold such esteem in my mind, so whilst I do love MGS3, it could never scale the heights of its Playstation forefather.

If you enjoyed this article the please check out our previous articles 'SNES vs Genesis' and 'Do we need fanboys?' on my 1up blog or on toomanywires personal website.
















