The Red Lines Of Death: A Virtual Boy retrospective

How much would you pay for a machine which could induce migraines and potentially cause permanent retinal damage? Well back in 1995 Nintendo hoped that you would be willing to part with around 180 dollars for the privilege. For Nintendo the Virtual Boy represents perhaps the darkest chapter in their history and one of the most spectacular hardware failures of all time.
Just looking at this ‘portable’ game console should set off multiple alarms in the head of any potential consumer. It is about as portable as attempting to strap a large baby to your forehead, and just as delicate. It is fairly difficult to imagine anyone donning this piece of apparatus on the train. It is as ugly as it could possibly be which in some way is quite a feat of engineering.

Once you had awkwardly maneuvered your head into the goggle area you were finally ready to play. As it promised, the game delivers 3D game play…kind of. In fact it’s more akin to crude 2.5D with only red and black as the extent of its palette. Obviously due to putting you eyes into such an intense situation, with the display effectively surrounding you, and the stark contrast between the red and the black, it was clearly a damaging experience. Nintendo in some way acknowledged this by automatically pausing the game every twenty or thirty minutes to suggest that the player rest their eyes before continuing. Thanks for the advice Nintendo, but surely producing a device that wouldn’t batter our vision in the first place would have been more helpful?

It seems almost unnecessary to add but the software lineup was also unimpressive. The games, perhaps Wario Land excepted, were pretty terrible, but if you owned the system then you didn’t have a lot of choice. Nineteen games in Japan and fourteen in America to be precise. Nintendo only shipped 80,000 consoles worldwide, making the system one of the industry’s most spectacular failures.
The creator was Gunpei Yokoi who had also invented the original Gameboy, the Game and Watch machines and the Metroid series. Following the catastrophic reception of the Virtual Boy he was forced to leave the company. Tragically he died when hit by a car on October 4th 1997. That his final contribution to the history of the videogame industry was the Virtual Boy is sad; a rare blot on his sparkling resume.
The Virtual Boy remains a cautionary tale for console manufacturers. No matter how big the company, and how talented the creator, there is always the potential for disaster.














