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The airport scene in Modern Warfare 2 has been described by many as a harrowing or affecting experience. Before I discuss that scene, I would like to bring up a far more uncomfortable moment that I experienced in Treyarch’s game Call of Duty World at War. I had an English friend and some Japanese friends over at my house playing some games when my English friend saw World at War and was interested to see the game in action. Being pretty thoughtless at times, I popped it in and started a new story mode. For those who haven’t played the game, the opening sequence involves your American character as a prisoner of war witnessing the brutal torture and execution of one of your comrades by your Japanese captors. We played the game for less than five minutes then, feeling painfully embarrassed, quit the game and moved on to something else.
Obviously this was a rather large cultural faux pas, but I never discussed how my friends felt about the situation. As close as we are it still seemed like to difficult a subject to broach. But I was surprised to learn afterwards that although World at War was never released in Japan, Medal of Honor: Rising Sun was. There were rumors (later proven to be unfounded) that Russian game stores had removed Modern Warfare 2 from their shelves. Some people feel that, if it were true, it would be an overreaction. So we come to the rather sticky dilemma; should we see the release of historically and culturally sensitive games as tasteless? Or as a triumph of freedom of expression and allowing adults the ability to make their own decisions on the content they are exposed to? Most people would probably agree with the second statement, but perhaps the reality is more unpalatable if the shoe were to be on the other foot.

Imagine instead, ignoring how radically different the plot would be, that the airport scene was set in America as opposed to Russia. Would you be more affected witnessing, or even participating in, the murder of innocent civilians? Of course there shouldn’t be a difference between nationalities of civilians but it is difficult to claim that the scene wouldn’t carry more impact if the people were of the same nationality as the player. Although the airport scene in particular has incited some controversy within the media I would expect the furore to be far greater if the scene in question was in JFK airport.
This leads to inevitable but misleading comparisons to games such as Grand Theft Auto. Why should the airport scene be so traumatic when, as the media has often pointed out, you can also kill innocent people in GTA? It depends on the person as to their response, but certainly the fact that the airport scene is a scripted event in which you have no ability to alter the eventual course of the mission makes a difference. Because the event is scripted and the outcome cannot be altered, the emotional response of the player to the situation is the most interesting aspect. In my case I sadly knew roughly what occurred at that point in the game before I played it, and as such I never really tried to prevent it by attacking any of the terrorists. I did however restrict myself to shooting at corpses and purposefully missed the innocents, but in a sense I don’t really know why. Whether you kill as many as you can or don’t fire a single shot the result doesn’t change. I also would be interested to know what other people did in this situation and why.

Essentially the ‘What if’ scenario that I’m postulating is whether you would play a game in which you played as an army in direct opposition to your own country. If instead of being an America soldier being tortured in a Japanese prisoner of war camp you could play as a Taliban freedom fighter being waterboarded in Guantanamo bay. If Six days in Fallujah had you play as an Iraqi. If were a Nazi soldier during the Second World War.
That is a lot of questions and I can provide few answers. I don’t imagine that there will be many high profile games that do approach first person perspective war games from the other side of the fence so we may never know. I only know that playing World at War in front of Japanese people is an experience that I am not keen on repeating in the future.


















